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901. Manual Helm Control - in Player Features and Ideas Discussion [original thread]
Im getting a bit tired of watching my ship creep along in astorid belts because the the AI has trouble getting around objects. I would like the ability to set a direction for my ship to travel along, i can already set my speed. I was using the ca...
- by Orb Lati - at 2004.06.05 23:41:00
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902. Ship Transports - CCP this is URGENT!!! - in Player Features and Ideas Discussion [original thread]
Another solution which would be easier for CCP, no modeling new ships required, but just as effective. Add a new skill called "ship slaving" in navigation. The idea of this being that a pilot in one ship can "slave" another ship to his helm cont...
- by Orb Lati - at 2004.06.05 23:16:00
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903. The trinity of errors. (and the solution) - in Player Features and Ideas Discussion [original thread]
Idea 1. Great, Love it. I want Indys to be big and slow. Indies should be the largest ships in the game (bar Dreadnoughts and Titans) Idea 2. Cant comment - still a newbie. Idea 3. Sounds good. but how will you prevent ships jumping out before d...
- by Orb Lati - at 2004.05.26 02:48:00
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904. lets get real - in Player Features and Ideas Discussion [original thread]
Back to the topic. I like the idea of acceleration limits (no speed limit) as apposed to velocity limit because it would solve aother problem people have complained about, bookmarking for instant jump and blockades. All ships should be able to tr...
- by Orb Lati - at 2004.05.26 02:27:00
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905. Tourist Destination Bookmarks. - in Player Features and Ideas Discussion [original thread]
Ive only been playing the game for a few weeks now and i must admit i still find locating areas of interest difficult. I was actually 2 weeks into the game until i found out where my home system was for my empire. Ive read the chronicals and ther...
- by Orb Lati - at 2004.05.26 01:33:00
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906. Test piccy post - in EVE Forum Experiments [original thread]
"We Worship Strength, because it is through strength that all other values are made possible"
- by Orb Lati - at 2004.05.24 03:14:00
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907. Dev's pls read, Nvidia 56.64 Detonators and rendering problems - in Issues, Workarounds & Localization [original thread]
Same problems as well. Just a question to the devs. How are the textures used on the missing objects different from those used on every thing else? Are they animated textures or something? Is it possible to insert alterntaive textures into the ...
- by Orb Lati - at 2004.05.07 01:36:00
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